![]() Useful early game, but not really worth building once better options are available. Its armour and firepower is comparable to the American Sherman, but a well microed enemy tank will simply run circles around it, and you will be unable to return fire thanks to the fixed gun. Able to be purchased at Tier 3 (assault phase), a quick Stug can be infinitly useful, as at this piont there is little that can challenge it. In Company of Heroes, the StuG is your first available tank. Also, unlike most German vehicles, it was mechanically very reliable, as one that had sank in the mud during the retreat from the USSR was discovered in 2005, and only required a little maintanance to get working again. While the guns incredibly limited traverse, about 10 degrees in either direction, was a liability, its capable stopping power and respectble armour made it a quality assault gun. ![]() Essentially a a high velocity 75mm L/48 gun attached to either a panzer III or IV chassis (hence the III and IV model numbers). Historically, the Sturmgeschutz III and IV were combined the most mass produced armoured vehicle in the Third Reich. ![]() If you plan on playing tank heavy, it is a must to upgrade them. For the Stug, StuH, Panther and Pz IV, they recieve machine gunners at level 2, and additional armour at level three, alongside various other improvements. Note on veterancy: All Wehrmacht vehicles save for the King Tiger can be levelled up from the Kampfkraft Center.
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